Pinter, Robert

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  • Pinter, Robert (6)
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Author's Bibliography

Measuring team member performance in Scrum - case study

Pinter, Robert; Maravić-Cisar, Sanja; Čisar, Petar

(IEEE, New York, 2017)

TY  - CONF
AU  - Pinter, Robert
AU  - Maravić-Cisar, Sanja
AU  - Čisar, Petar
PY  - 2017
UR  - http://jakov.kpu.edu.rs/handle/123456789/749
AB  - Based upon information received from the industry, one can define the knowledge and skills that are required for an engineer aiming to work in the IT industry. In this paper the authors present a possible method by which the learning process can be made more efficient. The authors highlight some advantages of the project-oriented approach in a programming course at Subotica Tech, an institution that educates professional engineers. In that course the students are developing applications for mobile devices. This novel method is based on the inclusion of the great number of demands from the industry, which the future engineers meet upon entering this sector.
PB  - IEEE, New York
C3  - 2017 IEEE 15th international symposium on intelligent systems and informatics (SISY)
T1  - Measuring team member performance in Scrum - case study
SP  - 309
EP  - 314
DO  - 10.1109/SISY.2017.8080573
ER  - 
@conference{
author = "Pinter, Robert and Maravić-Cisar, Sanja and Čisar, Petar",
year = "2017",
abstract = "Based upon information received from the industry, one can define the knowledge and skills that are required for an engineer aiming to work in the IT industry. In this paper the authors present a possible method by which the learning process can be made more efficient. The authors highlight some advantages of the project-oriented approach in a programming course at Subotica Tech, an institution that educates professional engineers. In that course the students are developing applications for mobile devices. This novel method is based on the inclusion of the great number of demands from the industry, which the future engineers meet upon entering this sector.",
publisher = "IEEE, New York",
journal = "2017 IEEE 15th international symposium on intelligent systems and informatics (SISY)",
title = "Measuring team member performance in Scrum - case study",
pages = "309-314",
doi = "10.1109/SISY.2017.8080573"
}
Pinter, R., Maravić-Cisar, S.,& Čisar, P.. (2017). Measuring team member performance in Scrum - case study. in 2017 IEEE 15th international symposium on intelligent systems and informatics (SISY)
IEEE, New York., 309-314.
https://doi.org/10.1109/SISY.2017.8080573
Pinter R, Maravić-Cisar S, Čisar P. Measuring team member performance in Scrum - case study. in 2017 IEEE 15th international symposium on intelligent systems and informatics (SISY). 2017;:309-314.
doi:10.1109/SISY.2017.8080573 .
Pinter, Robert, Maravić-Cisar, Sanja, Čisar, Petar, "Measuring team member performance in Scrum - case study" in 2017 IEEE 15th international symposium on intelligent systems and informatics (SISY) (2017):309-314,
https://doi.org/10.1109/SISY.2017.8080573 . .
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Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests

Maravić-Cisar, Sanja; Čisar, Petar; Pinter, Robert

(Pergamon-Elsevier Science Ltd, Oxford, 2016)

TY  - JOUR
AU  - Maravić-Cisar, Sanja
AU  - Čisar, Petar
AU  - Pinter, Robert
PY  - 2016
UR  - http://jakov.kpu.edu.rs/handle/123456789/696
AB  - This paper presents and analyzes the results of the application of computer-adaptive testing in knowledge evaluation of the programming language C++. The participants of the research were college students majoring in computer engineering from a polytechnic college (Republic of Serbia) with an average age of 20. The research was conducted over a two-year period. Overall 199 students took part in this research. Two groups of students, the experimental, and the control one were observed. The students in the experimental group took the computer adaptive test and the students from the control group did the paper-and-pencil test. For the purposes of determining the effects of applying the computer adaptive test for knowledge evaluation, the adaptive test was realized in the MATLAB software package. The test consists of multiple choice questions with five possible answers. The questions for the test are divided into three clusters according to the level of difficulty (easy, medium and hard). The score is calculated from the level of difficulty. The difficult questions earn more points than the easy ones. The examinees may answer the same percentage of questions correctly, but an examinee will gain a better score assuming they correctly answered more difficult items. The results of the research show that there is a statistically significant difference between the results of the control and experimental group. The students who worked on a computer-adaptive test achieved a higher average score than the students who did the traditional test.
PB  - Pergamon-Elsevier Science Ltd, Oxford
T2  - Computers & education
T1  - Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests
SP  - 142
EP  - 160
DO  - 10.1016/j.compedu.2015.10.016
ER  - 
@article{
author = "Maravić-Cisar, Sanja and Čisar, Petar and Pinter, Robert",
year = "2016",
abstract = "This paper presents and analyzes the results of the application of computer-adaptive testing in knowledge evaluation of the programming language C++. The participants of the research were college students majoring in computer engineering from a polytechnic college (Republic of Serbia) with an average age of 20. The research was conducted over a two-year period. Overall 199 students took part in this research. Two groups of students, the experimental, and the control one were observed. The students in the experimental group took the computer adaptive test and the students from the control group did the paper-and-pencil test. For the purposes of determining the effects of applying the computer adaptive test for knowledge evaluation, the adaptive test was realized in the MATLAB software package. The test consists of multiple choice questions with five possible answers. The questions for the test are divided into three clusters according to the level of difficulty (easy, medium and hard). The score is calculated from the level of difficulty. The difficult questions earn more points than the easy ones. The examinees may answer the same percentage of questions correctly, but an examinee will gain a better score assuming they correctly answered more difficult items. The results of the research show that there is a statistically significant difference between the results of the control and experimental group. The students who worked on a computer-adaptive test achieved a higher average score than the students who did the traditional test.",
publisher = "Pergamon-Elsevier Science Ltd, Oxford",
journal = "Computers & education",
title = "Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests",
pages = "142-160",
doi = "10.1016/j.compedu.2015.10.016"
}
Maravić-Cisar, S., Čisar, P.,& Pinter, R.. (2016). Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests. in Computers & education
Pergamon-Elsevier Science Ltd, Oxford., 142-160.
https://doi.org/10.1016/j.compedu.2015.10.016
Maravić-Cisar S, Čisar P, Pinter R. Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests. in Computers & education. 2016;:142-160.
doi:10.1016/j.compedu.2015.10.016 .
Maravić-Cisar, Sanja, Čisar, Petar, Pinter, Robert, "Evaluation of knowledge in Object Oriented Programming course with computer adaptive tests" in Computers & education (2016):142-160,
https://doi.org/10.1016/j.compedu.2015.10.016 . .
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Smartphone Application for Tracking Students' Class Attendance

Maravić-Cisar, Sanja; Pinter, Robert; Vojnić, Viktor; Tumbas, Vanja; Čisar, Petar

(IEEE, New York, 2016)

TY  - CONF
AU  - Maravić-Cisar, Sanja
AU  - Pinter, Robert
AU  - Vojnić, Viktor
AU  - Tumbas, Vanja
AU  - Čisar, Petar
PY  - 2016
UR  - http://jakov.kpu.edu.rs/handle/123456789/677
AB  - The Bologna system makes class attendance mandatory. Recording attendance is inefficient and takes up too much class time especially with larger groups of students. If a professor records student attendance manually, they have to look at student, write it down and go to the next student. If the check takes five minutes of a 45-minute class, that means the teachers lose approximately 10 percent of the class just on attendance instead spending it on teaching. The majority of students have some kind of smart device and these can be used to make an application so that students can log in their attendance. One possible solution for this is the application called Muffin. Muffin consists of a mobile application that students have on their personal mobile devices, an Arduino Uno board with Bluetooth module, and a desktop application. The basic idea is that when students want to log in their attendance, all they need to do is send some log in data to the Arduino board, which is then forwarded to the application on the desktop PC that is directly connected to the board.
PB  - IEEE, New York
C3  - 2016 IEEE 14th international symposium on intelligent systems and informatics (SISY)
T1  - Smartphone Application for Tracking Students' Class Attendance
SP  - 227
EP  - 231
DO  - 10.1109/SISY.2016.7601502
ER  - 
@conference{
author = "Maravić-Cisar, Sanja and Pinter, Robert and Vojnić, Viktor and Tumbas, Vanja and Čisar, Petar",
year = "2016",
abstract = "The Bologna system makes class attendance mandatory. Recording attendance is inefficient and takes up too much class time especially with larger groups of students. If a professor records student attendance manually, they have to look at student, write it down and go to the next student. If the check takes five minutes of a 45-minute class, that means the teachers lose approximately 10 percent of the class just on attendance instead spending it on teaching. The majority of students have some kind of smart device and these can be used to make an application so that students can log in their attendance. One possible solution for this is the application called Muffin. Muffin consists of a mobile application that students have on their personal mobile devices, an Arduino Uno board with Bluetooth module, and a desktop application. The basic idea is that when students want to log in their attendance, all they need to do is send some log in data to the Arduino board, which is then forwarded to the application on the desktop PC that is directly connected to the board.",
publisher = "IEEE, New York",
journal = "2016 IEEE 14th international symposium on intelligent systems and informatics (SISY)",
title = "Smartphone Application for Tracking Students' Class Attendance",
pages = "227-231",
doi = "10.1109/SISY.2016.7601502"
}
Maravić-Cisar, S., Pinter, R., Vojnić, V., Tumbas, V.,& Čisar, P.. (2016). Smartphone Application for Tracking Students' Class Attendance. in 2016 IEEE 14th international symposium on intelligent systems and informatics (SISY)
IEEE, New York., 227-231.
https://doi.org/10.1109/SISY.2016.7601502
Maravić-Cisar S, Pinter R, Vojnić V, Tumbas V, Čisar P. Smartphone Application for Tracking Students' Class Attendance. in 2016 IEEE 14th international symposium on intelligent systems and informatics (SISY). 2016;:227-231.
doi:10.1109/SISY.2016.7601502 .
Maravić-Cisar, Sanja, Pinter, Robert, Vojnić, Viktor, Tumbas, Vanja, Čisar, Petar, "Smartphone Application for Tracking Students' Class Attendance" in 2016 IEEE 14th international symposium on intelligent systems and informatics (SISY) (2016):227-231,
https://doi.org/10.1109/SISY.2016.7601502 . .
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Code Hunt - "Hunting" to Learn Programming

Maravić-Cisar, Sanja; Pinter, Robert; Čisar, Petar

(IEEE, New York, 2014)

TY  - CONF
AU  - Maravić-Cisar, Sanja
AU  - Pinter, Robert
AU  - Čisar, Petar
PY  - 2014
UR  - http://jakov.kpu.edu.rs/handle/123456789/580
AB  - Programming is a major subject in Computer Science (CS) departments. However, students often face difficulties on the basic programming courses due to several factors that cause these difficulties. The most important reason may be the lack of problem solving abilities that many students show. Learning to code can be made more effective if it is perceived as fun by the learner. Code Hunt uses puzzles that players have to explore by means of clues presented as test cases. Players iteratively modify their code to match the functional behavior of secret solutions. The aim of this paper is to introduce an educational, browser-based coding game which can help in learning coding.
PB  - IEEE, New York
C3  - 2014 IEEE 15th international symposium on computational intelligence and informatics (CINTI)
T1  - Code Hunt - "Hunting" to Learn Programming
SP  - 329
EP  - 333
DO  - 10.1109/CINTI.2014.7028698
ER  - 
@conference{
author = "Maravić-Cisar, Sanja and Pinter, Robert and Čisar, Petar",
year = "2014",
abstract = "Programming is a major subject in Computer Science (CS) departments. However, students often face difficulties on the basic programming courses due to several factors that cause these difficulties. The most important reason may be the lack of problem solving abilities that many students show. Learning to code can be made more effective if it is perceived as fun by the learner. Code Hunt uses puzzles that players have to explore by means of clues presented as test cases. Players iteratively modify their code to match the functional behavior of secret solutions. The aim of this paper is to introduce an educational, browser-based coding game which can help in learning coding.",
publisher = "IEEE, New York",
journal = "2014 IEEE 15th international symposium on computational intelligence and informatics (CINTI)",
title = "Code Hunt - "Hunting" to Learn Programming",
pages = "329-333",
doi = "10.1109/CINTI.2014.7028698"
}
Maravić-Cisar, S., Pinter, R.,& Čisar, P.. (2014). Code Hunt - "Hunting" to Learn Programming. in 2014 IEEE 15th international symposium on computational intelligence and informatics (CINTI)
IEEE, New York., 329-333.
https://doi.org/10.1109/CINTI.2014.7028698
Maravić-Cisar S, Pinter R, Čisar P. Code Hunt - "Hunting" to Learn Programming. in 2014 IEEE 15th international symposium on computational intelligence and informatics (CINTI). 2014;:329-333.
doi:10.1109/CINTI.2014.7028698 .
Maravić-Cisar, Sanja, Pinter, Robert, Čisar, Petar, "Code Hunt - "Hunting" to Learn Programming" in 2014 IEEE 15th international symposium on computational intelligence and informatics (CINTI) (2014):329-333,
https://doi.org/10.1109/CINTI.2014.7028698 . .
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Teaching computer science in a web-based environment

Čisar-Maravić, Sanja; Pinter, Robert; Čisar, Petar; Radosav, Dragica

(2013)

TY  - CONF
AU  - Čisar-Maravić, Sanja
AU  - Pinter, Robert
AU  - Čisar, Petar
AU  - Radosav, Dragica
PY  - 2013
UR  - http://jakov.kpu.edu.rs/handle/123456789/565
AB  - Programming is a major subject in Computer Science (CS) departments. However, students often face difficulties on the basic programming courses due to several factors that cause these difficulties. Maybe the most important reason is the lack of problem solving abilities that many students show. This paper describes the web-based environment Pex4Fun from Microsoft Research for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. Pex4Fun was experimentally used for learning Visual Basic with college students, the results of which are presented in this paper.
C3  - SISY 2013 - IEEE 11th International Symposium on Intelligent Systems and Informatics, Proceedings
T1  - Teaching computer science in a web-based environment
SP  - 415
EP  - 418
DO  - 10.1109/SISY.2013.6662613
ER  - 
@conference{
author = "Čisar-Maravić, Sanja and Pinter, Robert and Čisar, Petar and Radosav, Dragica",
year = "2013",
abstract = "Programming is a major subject in Computer Science (CS) departments. However, students often face difficulties on the basic programming courses due to several factors that cause these difficulties. Maybe the most important reason is the lack of problem solving abilities that many students show. This paper describes the web-based environment Pex4Fun from Microsoft Research for teaching computer science. Pex4Fun can be used to teach and learn computer programming at many levels, from high school all the way through graduate courses. Pex4Fun was experimentally used for learning Visual Basic with college students, the results of which are presented in this paper.",
journal = "SISY 2013 - IEEE 11th International Symposium on Intelligent Systems and Informatics, Proceedings",
title = "Teaching computer science in a web-based environment",
pages = "415-418",
doi = "10.1109/SISY.2013.6662613"
}
Čisar-Maravić, S., Pinter, R., Čisar, P.,& Radosav, D.. (2013). Teaching computer science in a web-based environment. in SISY 2013 - IEEE 11th International Symposium on Intelligent Systems and Informatics, Proceedings, 415-418.
https://doi.org/10.1109/SISY.2013.6662613
Čisar-Maravić S, Pinter R, Čisar P, Radosav D. Teaching computer science in a web-based environment. in SISY 2013 - IEEE 11th International Symposium on Intelligent Systems and Informatics, Proceedings. 2013;:415-418.
doi:10.1109/SISY.2013.6662613 .
Čisar-Maravić, Sanja, Pinter, Robert, Čisar, Petar, Radosav, Dragica, "Teaching computer science in a web-based environment" in SISY 2013 - IEEE 11th International Symposium on Intelligent Systems and Informatics, Proceedings (2013):415-418,
https://doi.org/10.1109/SISY.2013.6662613 . .
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Computer adaptive tests: A comparative study

Čisar-Maravić, Sanja; Radosav, Dragica; Pinter, Robert; Čisar, Petar

(2012)

TY  - CONF
AU  - Čisar-Maravić, Sanja
AU  - Radosav, Dragica
AU  - Pinter, Robert
AU  - Čisar, Petar
PY  - 2012
UR  - http://jakov.kpu.edu.rs/handle/123456789/474
AB  - Computer based tests are becoming increasingly important and are thus implemented in all fields of education. The clear advantage of computer adaptive testing is witnessed by the maximal balance of accuracy and efficiency. For purposes of determining the effects of applying the computer adaptive test for knowledge evaluation, the adaptive test was realized in the MATLAB software package. The research was done at Subotica Tech - College of Applied Sciences (Subotica, Serbia) with students from the Department of Informatics. The MATLAB application was compared with two computer adaptive tests with a similar purpose: testing student's knowledge of programming languages. The comparison was done for the four basic components that every computer adaptive test has to have: item bank, starting point, item selection algorithm and stopping rule.
C3  - 2012 IEEE 10th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2012
T1  - Computer adaptive tests: A comparative study
SP  - 499
EP  - 504
DO  - 10.1109/SISY.2012.6339573
ER  - 
@conference{
author = "Čisar-Maravić, Sanja and Radosav, Dragica and Pinter, Robert and Čisar, Petar",
year = "2012",
abstract = "Computer based tests are becoming increasingly important and are thus implemented in all fields of education. The clear advantage of computer adaptive testing is witnessed by the maximal balance of accuracy and efficiency. For purposes of determining the effects of applying the computer adaptive test for knowledge evaluation, the adaptive test was realized in the MATLAB software package. The research was done at Subotica Tech - College of Applied Sciences (Subotica, Serbia) with students from the Department of Informatics. The MATLAB application was compared with two computer adaptive tests with a similar purpose: testing student's knowledge of programming languages. The comparison was done for the four basic components that every computer adaptive test has to have: item bank, starting point, item selection algorithm and stopping rule.",
journal = "2012 IEEE 10th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2012",
title = "Computer adaptive tests: A comparative study",
pages = "499-504",
doi = "10.1109/SISY.2012.6339573"
}
Čisar-Maravić, S., Radosav, D., Pinter, R.,& Čisar, P.. (2012). Computer adaptive tests: A comparative study. in 2012 IEEE 10th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2012, 499-504.
https://doi.org/10.1109/SISY.2012.6339573
Čisar-Maravić S, Radosav D, Pinter R, Čisar P. Computer adaptive tests: A comparative study. in 2012 IEEE 10th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2012. 2012;:499-504.
doi:10.1109/SISY.2012.6339573 .
Čisar-Maravić, Sanja, Radosav, Dragica, Pinter, Robert, Čisar, Petar, "Computer adaptive tests: A comparative study" in 2012 IEEE 10th Jubilee International Symposium on Intelligent Systems and Informatics, SISY 2012 (2012):499-504,
https://doi.org/10.1109/SISY.2012.6339573 . .
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