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Identifying Street Hotspots Using a Network Kernel Density Estimation / Prepoznavanje uličnih kriminalnih žarišč z uporabo Network Density Estimation
(Ljubljana : Ministrstvo za notranje zadeve Republike Slovenije, Policija, 2020)
Throughout history, police have dedicated their attention to locations with a high incidence of crime and/or disorder.
These efforts have become more systematic since the introduction of hotspot policing in the 1990s. A ...
The Design of the Personal Enemy - MIMLeBot as an Intelligent Agent in a Game-based Learning Environment
(Budapest Tech, Budapest, 2017)
A bot is one of the main elements of all computer video games, frequently used for the creation of various opponent characters within a game. Opponent modeling is the problem of predicting the agent actions in a gaming ...