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The Use of Linear Programming for Determining Number of Fire-Fighters on Shifts in Case of Special Events
(Budapest Tech, Budapest, 2016)
This paper focuses on finding the most suitable number of fire-fighters who will be engaged on special events, such as concerts, sport tournaments, music events or similar events, while at the same time ensuring the number ...
A Framework for Delivering e-Government Support
(Budapest Tech, Budapest, 2014)
This paper gives a solution for improving e-Government services based on a hybrid approach: multilayered clustering of e-government documents based on fuzzy concepts and application of different text similarity measures. ...
Implementation of Immunological Algorithms in Solving Optimization Problems
(Budapest Tech, Budapest, 2014)
This paper gives a global review of artificial immune systems in computer science and their implementation. The performance of the immunological algorithm in solving optimization problems is analysed using the Optimization ...
Modelling the System of Receiving Quick Answers for e-Government Services: Study for the Crime Domain in the Republic of Serbia
(Budapest Tech, Budapest, 2017)
Today, e-Governments services operate quick answer systems in many different domains in order to help citizens receive answers to their questions at any time and within a very short time. The automatic mapping of relevant ...
Optimization Algorithms in Function of Binary Character Recognition
(Budapest Tech, Budapest, 2015)
The paper gives an analysis of some optimization algorithms in computer sciences and their implementation in solving the problem of binary character recognition. The performance of these algorithms is analyzed using the ...
The Design of the Personal Enemy - MIMLeBot as an Intelligent Agent in a Game-based Learning Environment
(Budapest Tech, Budapest, 2017)
A bot is one of the main elements of all computer video games, frequently used for the creation of various opponent characters within a game. Opponent modeling is the problem of predicting the agent actions in a gaming ...